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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income

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To: Per Inge Mathisen <per@xxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 17 Feb 2006 12:00:56 +0100

On Fri, Feb 17, 2006 at 07:54:19AM +0000, Per Inge Mathisen wrote:
> I think one (partial) solution to early game boredom might be Moo2-like
> points purchase of starting conditions. The player may spend a certain
> amount of points on purchasing starting units, techs, gold, extra map
> knowledge, government other than default...

/me likes this idea.

        Raimar

-- 
 email: i-freeciv-lists@xxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999



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