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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income

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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Fri, 17 Feb 2006 09:49:56 +0000 (GMT)

On Fri, 17 Feb 2006, Jason Dorje Short wrote:
> For freeciv, I'd say the techlevel parameter would be okay if it gave
...
> certain number of bulbs that they could spend.

That is a very good idea.

The only problem I see is that "bulbs" is not something very concrete that
players may relate to as with techs.

> Only problem is that the
> current tech-choosing interface would probably choose for you if you
> didn't immediately pick your tech.

Only if you pressed 'end turn' before choosing your initial techs.

  - Per




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