[Freeciv-Dev] Re: Animated nukes
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
The problem with animation is it quickly consumes memory. I wrote an
animation patch for units (it's in RT), but the animation graphics take
30 megabytes of memory for each unit type! In our current method of
preloading everything, this is unacceptable...we will need a caching
system, or an animation library that has reasonable compression.
Nuke graphics are pretty simple but the animation code should be the
same as for all other animations.
P.S. This whole conversation should be in rt...
-jason
|
|