[Freeciv-Dev] Re: Animated nukes
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 2005-12-29, at 10.14, Andreas Røsdal wrote:
On Wed, 28 Dec 2005, Daniel Markstedt wrote:
Lukas Toenne contributed a really nice looking nuke animation made
with
Blender about a year ago. It can easily be scaled for differently
sized
tilesets with great results.
Here's a patch putting Lukas' graphics to use. It adds animated
nukes to the isometric tilesets.
Apply patch to snv, and copy nuke1.png to amplio/nuke.png and
nuke2.png to
isotrident/nuke.png.
Andreas R.<nuke-anim-01.diff><nuke2.png><nuke1.png>
Great work Andreas! It works like a charm. The animation could be
slightly slower, but that might on the other hand slow down gameplay.
One thing I noticed was that 'classic' nuke graphics seemed to be
broken. Reproduce by changing to Trident tileset and detonate a nuke. I
don't know if this was already the case before this patch.
-Daniel
|
|