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[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
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[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 19 Dec 2005 10:30:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >

Christian Knoke wrote:
> Here is a fourth one.
> 
> If I have accepted to *get* shared vision at any time, I can never release
> it willingly any later.
> 
> That player/AI may have shared vision with other players later, so it can
> end up that I see units moving on half of a big world and I feel quite
> spammed with it. A modem player may get real problems.
> 
> Being this mainly a client problem - to filter the things that happen before
> they are presented on the screen - I see no reason why I can not deliberately
> waive the shared vision another player has granted to me.

Cancelling shared vision should not require senate approval.

-jason





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