[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >
Christian Knoke wrote:
> Here is a fourth one.
>
> If I have accepted to *get* shared vision at any time, I can never release
> it willingly any later.
>
> That player/AI may have shared vision with other players later, so it can
> end up that I see units moving on half of a big world and I feel quite
> spammed with it. A modem player may get real problems.
>
> Being this mainly a client problem - to filter the things that happen before
> they are presented on the screen - I see no reason why I can not deliberately
> waive the shared vision another player has granted to me.
Cancelling shared vision should not require senate approval.
-jason
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