[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >
Jason Short wrote on Dec 19, 10:30 (-0800):
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >
>
> Christian Knoke wrote:
> > Here is a fourth one.
> >
> > If I have accepted to *get* shared vision at any time, I can never release
> > it willingly any later.
> >
> > That player/AI may have shared vision with other players later, so it can
> > end up that I see units moving on half of a big world and I feel quite
> > spammed with it. A modem player may get real problems.
> >
> > Being this mainly a client problem - to filter the things that happen before
> > they are presented on the screen - I see no reason why I can not
> > deliberately
> > waive the shared vision another player has granted to me.
>
> Cancelling shared vision should not require senate approval.
Huh? I'm talking of releasing *my* vision of another players moves. It's
simply not possible.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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