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[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
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[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 20 Dec 2005 04:17:29 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >

Jason Short wrote on Dec 19, 10:30 (-0800):
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14905 >
> 
> Christian Knoke wrote:
> > Here is a fourth one.
> > 
> > If I have accepted to *get* shared vision at any time, I can never release
> > it willingly any later.
> > 
> > That player/AI may have shared vision with other players later, so it can
> > end up that I see units moving on half of a big world and I feel quite
> > spammed with it. A modem player may get real problems.
> > 
> > Being this mainly a client problem - to filter the things that happen before
> > they are presented on the screen - I see no reason why I can not 
> > deliberately
> > waive the shared vision another player has granted to me.
> 
> Cancelling shared vision should not require senate approval.

Huh? I'm talking of releasing *my* vision of another players moves. It's
simply not possible.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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