[Freeciv-Dev] Re: (PR#14905) Three shared vision inconsistencies
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Here is a fourth one.
If I have accepted to *get* shared vision at any time, I can never release
it willingly any later.
That player/AI may have shared vision with other players later, so it can
end up that I see units moving on half of a big world and I feel quite
spammed with it. A modem player may get real problems.
Being this mainly a client problem - to filter the things that happen before
they are presented on the screen - I see no reason why I can not deliberately
waive the shared vision another player has granted to me.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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