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[Freeciv-Dev] Re: (PR#14381) Data: nations.ruleset for Civ2
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[Freeciv-Dev] Re: (PR#14381) Data: nations.ruleset for Civ2

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14381) Data: nations.ruleset for Civ2
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 19 Oct 2005 14:22:32 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14381 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14381 >
> 
> On 10/19/05, Daniel Markstedt <himasaram@xxxxxxxx> wrote:
> 
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=14381 >
>>
>>The Civ1 ruleset has a nations list based on the available nations in
>>Civilization 1. Here's a nations.ruleset for Civ2 ruleset, based on the
>>nations available in Civilization 2 (Test of Time). Source:
>>http://apolyton.net/civ2/news/totrules.shtml
>>
>>One issue: Civ2 had a "Celtic" nation that Freeciv does not have. I
>>added "Irish" in it's place.
> 
> Better not to use any text strings from Civilization 2. Game rules are one
> thing, coverable by patent (?) which does not seem to exist, text is
> copyrighteable.
> 
> But I could be wrong, since I am not a lawyer.

Neither am I, but I believe legend text would be covered by copyright 
whereas city/leader names would only be a trademark issue.

-jason





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