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[Freeciv-Dev] Re: (PR#13941) No plane route length
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[Freeciv-Dev] Re: (PR#13941) No plane route length

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13941) No plane route length
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Tue, 13 Sep 2005 13:30:25 +0200

On Mon, Sep 12, 2005 at 09:48:56PM -0700, Jason Short wrote:
> > [bmorris3@xxxxxxxxxx - Sat Sep 10 23:40:59 2005]:
> > 
> > When you use the [G]o move option with a plane, you don't get a line
> > like you do with ground units, telling you how far the distance is. 
> > Knowing this is even more critical for planes because if you are off in
> > the distance calculation, the plane is going to die.
> > 
> > So maybe  a bug, maybe a feature request, I'm not sure which.
> 
> Well, it's not a bug.  The goto is specifically chosen so that the plane
> will never die in route.

If I'm not mistaken, this is done in a way, that the plane is always in a
city, airbase, or on a carrier, at the end of turn. For bombers, which are
able to 'live' one turn outside of cities, the resulting route is far from
optimal.

Then an indication in the bomber unit icon for 'fuel' would be nice.


> In 2.0 it recalculates the path each turn in
> the server so there's no way to show a path but you can rely on the
> plane getting there.  In the development version (for 2.1) we calculate
> the path directly: this means a goto path (line) IS shown.  But it has
> disadvantages too.  Because it's not recalculated each turn it's less
> safe: we can't rely on carriers to stay in the same place, so we can't
> use them (I think airbases are used), and if you lose a city the goto
> will continue on its merry way straight through the city.
> 
> -jason

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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