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[Freeciv-Dev] Re: (PR#13883) several gameloss bugs
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[Freeciv-Dev] Re: (PR#13883) several gameloss bugs

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13883) several gameloss bugs
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 5 Sep 2005 23:26:20 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13883 >

On Mon, 5 Sep 2005, Jason Short wrote:
> 1.B defended with the gameloss unit before it defended with the
> warriors.The gameloss unit was therefore lost while other units were
> still in the city.

Should probably be fixed. See common/combat.c:get_defender()

> 2.After B lost its gameloss unit, A kept attacking (all in one turn).
> Another warriors was killed *after* the gameloss unit was gone.  By
> the time it was my turn again the gameloss had taken effect and B was dead.

Detecting loss of gameloss unit happens on turn end; but if you want it
otherwise, feel free to code this. It is not a bug, though.

  - Per





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