[Freeciv-Dev] Re: Question on savegame data
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On Wed, Aug 24, 2005 at 12:18:36AM +0200, Christian Knoke wrote:
> On Tue, Aug 23, 2005 at 03:51:41PM -0400, Jason Dorje Short wrote:
>
> > plrtile->updated shows how old the data on the tile is. This has
> > nothing to do with the client but is used when exchanging shared vision.
> > When both players don't have current vision of a tile the "newer"
> > information is taken to be the correct one.
>
> It might savely be reduced to store only 12 bit, which reduces uncompressed
> savegames by 7 to 9 percent?
>
> A quick statistical test shows, that with compressed files, it tends to be 9
> percent.
I was inaccurate. To put this this to an end, here are better numbers:
Reducing the variable size for last_updated in player maps from 16 to 12 bit
Estimated on base of removing map_ud lines from savegames, for a broad
mixture of 23 savegames from real games of all periods.
Savings in blocksize used (reiserfs measured with du):
uncompressed: 9.6 %
gzip -6: 6.8 %
bzip2 -9: 5.3 %
Probably too big a hassle, with new bugs and savegame incompatability.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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