[Freeciv-Dev] Re: Question on savegame data
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Christian Knoke wrote:
On Tue, Aug 23, 2005 at 03:51:41PM -0400, Jason Dorje Short wrote:
Christian Knoke wrote:
for the last time. This is to prevent the server from sending unnecessary
tile info to the client.
So the above is not true?
Correct, it is not true (AFAIK). The network code does all the work to
prevent unnecessary sends (except this is currently disabled by removing
is-info from the packets.def file, pending some sort of evidence that it
actually speeds things up and an audit of the code - see 13662).
-jason
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