[Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13683 >
Guest wrote:
> I have looked at the code from which this function is called and have
> noticed that there are plenty of small problems. For instance, when you
> decide to upgrade all the units from the "Units report" dialog, the
> following message appears: Do you want to upgrade %d units for the
> price %d each ? See, we will have to CHANGE this text since the price
> of the unit will depend on a city it resides. There are plenty of cases
> like this. I am afraid that after I submit the patch you will tell me
> that it cannot be accepted due to the "conceptual changes of the
> game" :-)) And you will be right. Furthermore, we will have to make
> changes in UI of each client.
Yes, I agree this is unworkable and makes the game mechanics too
complicated.
-jason
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/16
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Per I. Mathisen, 2005/08/16
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Guest, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost,
Jason Short <=
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Brendon, 2005/08/16
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Guest, 2005/08/18
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/19
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