[Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13683 >
On Tue, 16 Aug 2005, Alexander Sayenko wrote:
> This is a new version of the patch that reduces the upgrade cost of units.
I dislike automatic bonuses from researching techs (that you reseach
anyway - which is most techs). Unless they are put on branches of the tech
tree that is infrequently visited, and therefore increases the number of
viable options while playing, I see no point in them.
Leonardo is already very powerful. Making it more so is perhaps not the
best idea.
> The unit_upgrade_price () function uses the get_player_bonus() function
> which means that attaching the "Upgrade_Bonus" effect to buildings will have
> no effect. Ideally, the get_city_bonus () function should be used. However,
> there is no way to get a pointer to a city from the unit_upgrade_price ()
> function. As a result, changes in the interface are necessary.
Not really. Just pick it out from punit->tile->city, if you want the city
it is in, or punit->homecity, if you want its home city.
- Per
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/16
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Guest, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Jason Short, 2005/08/16
- [Freeciv-Dev] Re: (PR#13683) Reducing the upgrade cost, Brendon, 2005/08/16
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Guest, 2005/08/18
- [Freeciv-Dev] (PR#13683) Reducing the upgrade cost, Alexander Sayenko, 2005/08/19
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