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[Freeciv-Dev] Re: (PR#13157) bug: stealth technology
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[Freeciv-Dev] Re: (PR#13157) bug: stealth technology

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To: fishpark77@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13157) bug: stealth technology
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 22 May 2005 09:20:55 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13157 >

On Sun, 22 May 2005, Benoit Hudson wrote:
> Railroads need engineering which need the wheel, although if someone gives
> you engineering you can skip the wheel.Destroyer/ironclad are
> differentiated by the motor if you look at their prereqs so there isn't
> really any reason to have them depend on each other.But the
> stealth/flight thing always has bugged me.We've moved away from the civ2
> rules in a lot of ways, why not here -- make Stealth depend on Space Flight
> rather than Robotics.

Feel free to make a patch and let people test this.

  - Per





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