[Freeciv-Dev] Re: (PR#12906) RFC: rethinking "celebration" city growth
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Subject: |
[Freeciv-Dev] Re: (PR#12906) RFC: rethinking "celebration" city growth |
From: |
"(Eddie Anderson)" <saywhat@xxxxxxxxxxxx> |
Date: |
Thu, 28 Apr 2005 15:58:29 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12906 >
"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
>
><URL: http://bugs.freeciv.org/Ticket/Display.html?id=12906 >
>
>Too complicated, IMHO.
Yes, the complexity is an obstacle. I'm hoping that someone may
be able to distill a simpler mechanism from the idea.
> I would rather just remove rapture growth (for the
>reasons stated, among others), and give celebration under Democracy and
>Republic another bonus instead.
Amen. How about making the celebration bonus this:
During celebration in a Democracy or Republic, every tile that
is producing trade increases its trade arrows output by 50%.
>I find rapture growth to be a very cheesy and unbelievable game mechanic.
>Make people rich and happy and then they pop out more kids? The contrary
>seems to be true. Population growth drops sharply with increase affluence.
Agreed.
-Eddie
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