[Freeciv-Dev] (PR#12706) [PATCH] Events framework
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
Hello,
Now that lua+tolua are in CVS, I have ported the prototype to CVS HEAD,
and implemented the find, intl (for i18n), comms modules.
I also added a small example script and two demo events: "end_turn" and
"hut_enter", so you can see it working.
There are still some empty spots: where should error output go
(currently its civserver stdout), proper savedgame handling, etc. But it
does a lot right now, I would say its 70% complete, sans events
additions, which are simple to add.
event_scripting.diff.gz
Description: application/gunzip
- [Freeciv-Dev] Re: (PR#12706) Events framework: lua+tolua, Per I. Mathisen, 2005/04/26
- [Freeciv-Dev] Re: (PR#12706) Events framework: lua+tolua, Benoit Hudson, 2005/04/26
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#12706) [PATCH] Events framework, Jason Short, 2005/04/26
- [Freeciv-Dev] Re: (PR#12706) [PATCH] Events framework, Vasco Alexandre da Silva Costa, 2005/04/27
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework: version 2, Vasco Alexandre da Silva Costa, 2005/04/27
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 2005/04/28
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 2005/04/28
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework: version 3, Vasco Alexandre da Silva Costa, 2005/04/29
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 2005/04/29
- [Freeciv-Dev] (PR#12706) [PATCH] Events framework: version 4, Vasco Alexandre da Silva Costa, 2005/04/30
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