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[Freeciv-Dev] (PR#12706) [PATCH] Events framework
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[Freeciv-Dev] (PR#12706) [PATCH] Events framework

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12706) [PATCH] Events framework
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Tue, 26 Apr 2005 20:07:29 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >

Hello,

Now that lua+tolua are in CVS, I have ported the prototype to CVS HEAD,
and implemented the find, intl (for i18n), comms modules.

I also added a small example script and two demo events: "end_turn" and
"hut_enter", so you can see it working.

There are still some empty spots: where should error output go
(currently its civserver stdout), proper savedgame handling, etc. But it
does a lot right now, I would say its 70% complete, sans events
additions, which are simple to add.

Attachment: event_scripting.diff.gz
Description: application/gunzip


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