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[Freeciv-Dev] (PR#12324) Isophex city display truncated in city dialog,
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[Freeciv-Dev] (PR#12324) Isophex city display truncated in city dialog,

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To: jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
Cc: s1kevin@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12324) Isophex city display truncated in city dialog, 2.0.0beta8 Win32
From: "James Canete" <use_less@xxxxxxxxxxx>
Date: Fri, 22 Apr 2005 17:07:48 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12324 >

> [s1kevin - Fri Apr 22 18:06:57 2005]:
> 
> use_less - I am having the same problem with FC 2.0.0 (release) and
> what's worse in 2.0.0 - when a unit is exploring, there are movement
> issues and fog of war display issues.  For example - I move a unit to a
> new position left having never been there before.  It can not see the
> hex tile to its left.  When I attempted to move a unit to a tile
> directly to its right, it was not able to move there.  Seems to me that
> units ought to be able to see all the tiles adjacent to it.  I also have
> the same display issue in my city window as this ticket's reporter in
> 2.0.0 release.
> 

Er, but there are no tiles directly left or right of a tile in isophex
w/ an isohex topology.  Perhaps I'm misunderstanding, do you have a
screen shot?  Report your tileset and topology.

-James Canete



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