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[Freeciv-Dev] Re: (PR#12712) Harbours do not work
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[Freeciv-Dev] Re: (PR#12712) Harbours do not work

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To: vitke@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12712) Harbours do not work
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 4 Apr 2005 04:57:49 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12712 >

On Sun, 3 Apr 2005, vitke wrote:
> I picked up 2.0.99-devel and harbors do not have effect.

Known bug. Will be fixed (is fixed?) very soon now.

> Another funny thing that is present in 2.0.0-beta7 is that AI under
> Despotism use 100% of taxes for science, which is not allowed to me. Is
> this a bug or did you intend to make it harder?

The latter.

> Third thing is that 2.0.0-beta7 server was slow, but 2.0.99-devel is taking
> more than an hour on my 1GHz/768MBmachine to turn a round in an early
> stage of the game, on the table of maximal size, with 30 players. I know
> it's big, but one hour... I kept playing, and then the time needed to
> turn a round turned back to the level of beta7.
>
> Shall I send you the sav.gz files? It may be like 20MB all together.

Interesting.

Send one savegame that reproduces this problem, with instructions on how
to reproduce, please. If the savegame is really big, attach it to this
ticket in RT manually, instead of sending all of it to the list.

  - Per





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