[Freeciv-Dev] Re: (PR#12725) Attacking Ferries and ai_fill_unit_param
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Subject: |
[Freeciv-Dev] Re: (PR#12725) Attacking Ferries and ai_fill_unit_param |
From: |
"Benedict Adamson" <badamson@xxxxxxxxxxx> |
Date: |
Wed, 6 Apr 2005 11:44:21 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12725 >
Benedict Adamson wrote:
...
> The combination of the new PF AI goto code...
> and my update of the ancients rule-set crashes in PF with the
> attached autogame.
>
> The crash is because of the following assertion fails:
> path_finding.c:799:
...
> the set up of the PF parameters by the new
> ai_fill_unit_param function mishandles such cases when punit->ai.ai_role
> == AIUNIT_ATTACK... I don't know
> if that is the cause of the crash, but it's certainly a bug.
...
It seems that it is not the cause of the bug: I made a fix to
ai_fill_unit_param, but PF crashes in the same place for a different
unit. I'm opening a separate PR for the PF problem, keeping this PR for
the ai_fill_unit_param problem.
- [Freeciv-Dev] Re: (PR#12725) Attacking Ferries and ai_fill_unit_param,
Benedict Adamson <=
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