[Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram
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Subject: |
[Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Tue, 5 Apr 2005 04:55:22 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12719 >
The attached screenshot tells everything.
This doesn't look like diagrams in commercial games, but it is step
forward. I belive that with good tileset support it could look much
better.
There are many improvements which should/could be considered:
- icons in rectangles
- tooltips
- making the diagram interactive
- recentering on current tech goal
- beter algorithm for dividing tree into layers
I tried to divide the code into three parts: combinatorial,
calculating layout and drawing. It should be easy to add improvements
into one part without touching the rest.
--
mateusz
diff -urN -Xfreeciv/diff_ignore freeciv/client/gui-gtk-2.0/Makefile.am
changed/client/gui-gtk-2.0/Makefile.am
--- freeciv/client/gui-gtk-2.0/Makefile.am 2005-03-25 08:53:38.000000000
+0100
+++ changed/client/gui-gtk-2.0/Makefile.am 2005-04-02 09:35:55.000000000
+0200
@@ -85,6 +85,8 @@
spaceshipdlg.h \
sprite.c \
sprite.h \
+ techtree.c \
+ techtree.h \
wldlg.c \
wldlg.h
diff -urN -Xfreeciv/diff_ignore freeciv/client/gui-gtk-2.0/repodlgs.c
changed/client/gui-gtk-2.0/repodlgs.c
--- freeciv/client/gui-gtk-2.0/repodlgs.c 2005-03-25 08:53:38.000000000
+0100
+++ changed/client/gui-gtk-2.0/repodlgs.c 2005-04-03 12:33:03.000000000
+0200
@@ -49,24 +49,19 @@
#include "repodlgs_common.h"
#include "repodlgs.h"
+#include "techtree.h"
/******************************************************************/
static void create_science_dialog(bool make_modal);
-static void science_help_callback(GtkTreeView *view,
- GtkTreePath *arg1,
- GtkTreeViewColumn *arg2,
- gpointer data);
static void science_change_callback(GtkWidget * widget, gpointer data);
static void science_goal_callback(GtkWidget * widget, gpointer data);
-
/******************************************************************/
static struct gui_dialog *science_dialog_shell = NULL;
static GtkWidget *science_label;
static GtkWidget *science_current_label, *science_goal_label;
static GtkWidget *science_change_menu_button, *science_goal_menu_button;
static GtkWidget *science_help_toggle;
-static GtkListStore *science_model[3];
static int science_dialog_shell_is_modal;
static GtkWidget *popupmenu, *goalmenu;
@@ -171,7 +166,7 @@
void create_science_dialog(bool make_modal)
{
GtkWidget *frame, *hbox, *w;
- int i;
+ GtkWidget *science_diagram;
gui_dialog_new(&science_dialog_shell, GTK_NOTEBOOK(top_notebook));
gui_dialog_set_title(science_dialog_shell, _("Science"));
@@ -227,39 +222,9 @@
w = gtk_label_new("");
gtk_box_pack_start(GTK_BOX(hbox), w, TRUE, FALSE, 0);
-
- sw = gtk_scrolled_window_new(NULL, NULL);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
- GTK_POLICY_AUTOMATIC, GTK_POLICY_ALWAYS);
- gtk_box_pack_start(GTK_BOX(science_dialog_shell->vbox), sw, TRUE, TRUE, 5);
-
- hbox = gtk_hbox_new(TRUE, 0);
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(sw), hbox);
-
-
- for (i=0; i<ARRAY_SIZE(science_model); i++) {
- GtkWidget *view;
- GtkTreeSelection *selection;
- GtkCellRenderer *renderer;
- GtkTreeViewColumn *column;
-
- science_model[i] = gtk_list_store_new(1, G_TYPE_STRING);
- view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(science_model[i]));
- gtk_box_pack_start(GTK_BOX(hbox), view, TRUE, TRUE, 0);
- gtk_widget_set_name(view, "small font");
- selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
- g_object_unref(science_model[i]);
- gtk_tree_view_columns_autosize(GTK_TREE_VIEW(view));
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
-
- renderer = gtk_cell_renderer_text_new();
- column = gtk_tree_view_column_new_with_attributes(NULL, renderer,
- "text", 0, NULL);
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
-
- g_signal_connect(view, "row_activated",
- G_CALLBACK(science_help_callback), NULL);
- }
+
+ science_diagram = create_techtree_diagram();
+ gtk_box_pack_start(GTK_BOX(science_dialog_shell->vbox), science_diagram,
TRUE, TRUE, 0);
gui_dialog_show_all(science_dialog_shell);
@@ -329,30 +294,6 @@
/****************************************************************
...
*****************************************************************/
-static void science_help_callback(GtkTreeView *view,
- GtkTreePath *arg1,
- GtkTreeViewColumn *arg2,
- gpointer data)
-{
- GtkTreeModel *model = gtk_tree_view_get_model(view);
-
- if (GTK_TOGGLE_BUTTON(science_help_toggle)->active) {
- GtkTreeIter it;
- char *s;
-
- gtk_tree_model_get_iter(model, &it, arg1);
- gtk_tree_model_get(model, &it, 0, &s, -1);
- if (*s != '\0') {
- popup_help_dialog_typed(s, HELP_TECH);
- } else {
- popup_help_dialog_string(HELP_TECHS_ITEM);
- }
- }
-}
-
-/****************************************************************
-...
-*****************************************************************/
static gint cmp_func(gconstpointer a_p, gconstpointer b_p)
{
const gchar *a_str, *b_str;
@@ -386,7 +327,7 @@
void science_dialog_update(void)
{
if(science_dialog_shell) {
- int i, j, hist;
+ int i, hist;
char text[512];
GtkWidget *item;
GList *sorting_list = NULL, *it;
@@ -397,13 +338,11 @@
if (is_report_dialogs_frozen()) {
return;
}
+
+ update_techtree_diagram();
gtk_label_set_text(GTK_LABEL(science_label), science_dialog_text());
-
- for (i=0; i<ARRAY_SIZE(science_model); i++) {
- gtk_list_store_clear(science_model[i]);
- }
-
+
/* collect all researched techs in sorting_list */
for(i=A_FIRST; i<game.num_tech_types; i++) {
if ((get_invention(game.player_ptr, i)==TECH_KNOWN)) {
@@ -413,19 +352,6 @@
/* sort them, and install them in the list */
sorting_list = g_list_sort(sorting_list, cmp_func);
- for(i=0; i<g_list_length(sorting_list); i++) {
- GtkTreeIter it;
- GValue value = { 0, };
-
- j = GPOINTER_TO_INT(g_list_nth_data(sorting_list, i));
- gtk_list_store_append(science_model[i%ARRAY_SIZE(science_model)], &it);
-
- g_value_init(&value, G_TYPE_STRING);
- g_value_set_static_string(&value, get_tech_name(game.player_ptr, j));
- gtk_list_store_set_value(science_model[i%ARRAY_SIZE(science_model)], &it,
- 0, &value);
- g_value_unset(&value);
- }
g_list_free(sorting_list);
sorting_list = NULL;
@@ -578,6 +504,7 @@
g_list_index(sorting_list, GINT_TO_POINTER(hist)));
g_list_free(sorting_list);
sorting_list = NULL;
+
}
}
diff -urN -Xfreeciv/diff_ignore freeciv/client/gui-gtk-2.0/techtree.c
changed/client/gui-gtk-2.0/techtree.c
--- freeciv/client/gui-gtk-2.0/techtree.c 1970-01-01 01:00:00.000000000
+0100
+++ changed/client/gui-gtk-2.0/techtree.c 2005-04-03 12:35:34.000000000
+0200
@@ -0,0 +1,323 @@
+/**********************************************************************
+ Copyright (C) 2005 The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <gtk/gtk.h>
+#include <gdk/gdkkeysyms.h>
+
+#include "log.h"
+
+#include "fcintl.h"
+#include "game.h"
+#include "government.h"
+#include "packets.h"
+#include "shared.h"
+#include "support.h"
+
+#include "chatline_common.h"
+#include "cityrep.h"
+#include "civclient.h"
+#include "climisc.h"
+#include "clinet.h"
+#include "control.h"
+#include "colors.h"
+#include "dialogs.h"
+#include "gui_main.h"
+#include "gui_stuff.h"
+#include "helpdlg.h"
+#include "mapview_common.h"
+#include "options.h"
+#include "packhand_gen.h"
+#include "control.h"
+#include "techtree_common.h"
+#include "text.h"
+
+#include "canvas.h"
+
+#include "techtree.h"
+
+static void update_science_drawing_area(GtkWidget * w, gpointer data);
+static GtkWidget *science_drawing_area;
+static void node_rectangle_minimum_size(struct tree_node *node, int *width,
+ int *height);
+/****************************************************************************
+ This struct describes positions of techtree nodes in pixels
+****************************************************************************/
+struct diagram_layout
+{
+ int* node_x;
+ int* node_y;
+ int* node_width;
+ int* node_height;
+ /* width and height of entire diagram */
+ int width;
+ int height;
+};
+
+/****************************************************************************
+ Calculate rectangles position and size from current tech_tree
+****************************************************************************/
+static struct diagram_layout* calculate_diagram_layout()
+{
+ struct tech_tree* tree = get_current_tech_tree();
+ struct diagram_layout* layout = fc_malloc(sizeof(struct diagram_layout));
+ int i;
+ int layer;
+ int layer_offs;
+ struct tree_node* node;
+
+ layout->node_x = fc_malloc(tree->num_nodes * sizeof(int));
+ layout->node_y = fc_malloc(tree->num_nodes * sizeof(int));
+ layout->node_width = fc_malloc(tree->num_nodes * sizeof(int));
+ layout->node_height = fc_malloc(tree->num_nodes * sizeof(int));
+
+ /* calculate minimum size of rectangle for each node */
+ for (i = 0; i < tree->num_nodes; i++) {
+ node_rectangle_minimum_size(tree->nodes[i],
+ &layout->node_width[i], &layout->node_height[i]);
+ tree->nodes[i]->number = i;
+ }
+
+ /* calculate height of the diagram. There should be at least 10 pixels
+ * beetween any two nodes */
+ layout->height = 0;
+ for (layer = 0; layer < tree->num_layers; layer++) {
+ int h_sum = 0;
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ node = tree->layers[layer][i];
+ h_sum += layout->node_height[node->number];
+ if (i < tree->layer_size[layer] - 1) {
+ h_sum += 10;
+ }
+ }
+ if (h_sum > layout->height) {
+ layout->height = h_sum;
+ }
+ }
+
+ /* calculate maximum width of node for each layer and enlarge other nodes
+ * calculate x offsets
+ */
+ layer_offs = 0;
+ for (layer = 0; layer < tree->num_layers; layer++) {
+ int max_width = 0;
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ node = tree->layers[layer][i];
+ if (max_width < layout->node_width[node->number]) {
+ max_width = layout->node_width[node->number];
+ }
+ }
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ node = tree->layers[layer][i];
+ layout->node_width[node->number] = max_width;
+ layout->node_x[node->number] = layer_offs;
+ }
+ if (layer != tree->num_layers - 1) {
+ layer_offs += max_width * 5 / 4 + 80;
+ } else {
+ layer_offs += max_width;
+ }
+ }
+ layout->width = layer_offs;
+
+ /* Calculate y-position of nodes on the diagram
+ * Distribute nodes steadily
+ */
+ for (layer = 0; layer < tree->num_layers; layer++) {
+ int y = 0;
+ int h_sum = 0;
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ node = tree->layers[layer][i];
+ h_sum += layout->node_height[node->number];
+ }
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ node = tree->layers[layer][i];
+ layout->node_y[node->number] = y;
+ y += layout->node_height[node->number];
+ if (tree->layer_size[layer] > 1) {
+ y += (layout->height - h_sum) / (tree->layer_size[layer] - 1) - 1;
+ }
+ }
+ }
+ return layout;
+}
+
+/****************************************************************************
+ Free memory associated with this diagram_layout
+****************************************************************************/
+static void free_diagram_layout(struct diagram_layout* layout)
+{
+ free(layout->node_x);
+ free(layout->node_y);
+ free(layout->node_width);
+ free(layout->node_height);
+ free(layout);
+}
+
+/****************************************************************************
+ Return main widget of new technology diagram.
+ This is currently GtkScrolledWindow
+****************************************************************************/
+GtkWidget *create_techtree_diagram(void)
+{
+ GtkWidget *sw;
+ struct diagram_layout* diagram = calculate_diagram_layout();
+
+ sw = gtk_scrolled_window_new(NULL, NULL);
+ science_drawing_area = gtk_layout_new(NULL, NULL);
+ g_object_set_data_full(G_OBJECT(science_drawing_area), "current_layout",
+ (gpointer) diagram,
+ (GDestroyNotify)free_diagram_layout);
+ g_signal_connect(G_OBJECT(science_drawing_area), "expose_event",
+ G_CALLBACK(update_science_drawing_area), NULL);
+
+ gtk_layout_set_size(GTK_LAYOUT(science_drawing_area),
+ diagram->width,
+ diagram->height);
+
+ gtk_container_add(GTK_CONTAINER(sw), science_drawing_area);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
+ GTK_POLICY_AUTOMATIC,
+ GTK_POLICY_AUTOMATIC);
+ return sw;
+}
+
+/****************************************************************************
+ Return minimum size of the rectangle on the diagram which
+ corresponds to the given node
+****************************************************************************/
+static void node_rectangle_minimum_size(struct tree_node *node, int *width,
+ int *height)
+{
+ if (node->is_dummy) {
+ *width = *height = 0;
+ } else {
+ get_text_size(width, height, FONT_CITY_PROD,
+ get_tech_name(game.player_ptr, node->tech));
+ *width += 2;
+ *height += 8;
+ }
+}
+
+
+/****************************************************************************
+ Return a background color of node's rectangle
+****************************************************************************/
+static enum color_std node_color(struct tree_node *node)
+{
+ if (!node->is_dummy) {
+ if (game.player_ptr->research->researching == node->tech) {
+ return COLOR_STD_CYAN;
+ } else if (get_invention(game.player_ptr, node->tech) == TECH_KNOWN) {
+ return COLOR_STD_GROUND;
+ } else if (get_invention(game.player_ptr, node->tech) ==
+ TECH_REACHABLE) {
+ return COLOR_STD_YELLOW;
+ } else {
+ return COLOR_STD_RED;
+ }
+ } else {
+ return COLOR_STD_BLACK;
+ }
+
+}
+
+/****************************************************************************
+ Draw diagram
+****************************************************************************/
+static void update_science_drawing_area(GtkWidget * w,
+ gpointer data)
+{
+ struct tree_node *node;
+ int i, j;
+ GdkWindow *window = GTK_LAYOUT(science_drawing_area)->bin_window;
+ GdkGC *gc = gdk_gc_new(window);
+ struct tech_tree* tree = get_current_tech_tree();
+
+ struct diagram_layout* current_layout =
+ g_object_get_data(G_OBJECT(science_drawing_area), "current_layout");
+
+
+ /* draw the diagram */
+ for (i = 0; i < tree->num_layers; i++) {
+ for (j = 0; j < tree->layer_size[i]; j++) {
+ node = tree->layers[i][j];
+ int startx, starty, endx, endy;
+ int width, height;
+
+ startx = current_layout->node_x[node->number];
+ starty = current_layout->node_y[node->number];
+ width = current_layout->node_width[node->number];
+ height = current_layout->node_height[node->number];
+
+ gdk_gc_set_foreground(gc, colors_standard[node_color(node)]);
+ gdk_draw_rectangle(window, gc, TRUE,
+ startx, starty, width, height);
+
+ gdk_gc_set_foreground(gc, colors_standard[COLOR_STD_BLACK]);
+ gdk_draw_rectangle(window, gc, FALSE,
+ startx, starty, width, height);
+ if (!node->is_dummy) {
+ /* Print text inside the rectangle */
+ static PangoLayout *layout;
+ if (layout == NULL) {
+ layout = pango_layout_new(gdk_pango_context_get());
+ }
+ pango_layout_set_font_description(layout, city_productions_font);
+ pango_layout_set_text(layout,
+ get_tech_name(game.player_ptr, node->tech),
+ -1);
+ gdk_draw_layout(window, gc, startx + 1, starty + 1, layout);
+ }
+
+ /* Draw all outgoing edges */
+ startx = current_layout->node_x[node->number]
+ + current_layout->node_width[node->number];
+ starty = current_layout->node_y[node->number] +
+ current_layout->node_height[node->number] / 2;
+ int k;
+ for (k = 0; k < node->nprovide; k++) {
+ struct tree_node *dest_node = node->provide[k];
+ endx = current_layout->node_x[dest_node->number];
+ endy = current_layout->node_y[dest_node->number]
+ + current_layout->node_height[dest_node->number] / 2;
+ gdk_draw_line(window, gc, startx, starty, endx, endy);
+ }
+ }
+ }
+}
+
+/****************************************************************************
+ Refresh the tech tree diagram
+****************************************************************************/
+void update_techtree_diagram(void)
+{
+ if (GTK_LAYOUT(science_drawing_area)->bin_window) {
+ GdkRectangle rect;
+ rect.x = 0;
+ rect.y = 0;
+ rect.width = 100000;
+ rect.height = 100000;
+ gdk_window_invalidate_rect(GTK_LAYOUT(science_drawing_area)->
+ bin_window, &rect, FALSE);
+ }
+}
diff -urN -Xfreeciv/diff_ignore freeciv/client/gui-gtk-2.0/techtree.h
changed/client/gui-gtk-2.0/techtree.h
--- freeciv/client/gui-gtk-2.0/techtree.h 1970-01-01 01:00:00.000000000
+0100
+++ changed/client/gui-gtk-2.0/techtree.h 2005-04-02 12:47:44.000000000
+0200
@@ -0,0 +1,20 @@
+/**********************************************************************
+ Copyright (C) 2005 The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__TECH_TREE_H
+#define FC__TECH_TREE_H
+#include <gtk/gtk.h>
+GtkWidget* create_techtree_diagram(void);
+void update_techtree_diagram(void);
+#endif
+
+
diff -urN -Xfreeciv/diff_ignore freeciv/client/Makefile.am
changed/client/Makefile.am
--- freeciv/client/Makefile.am 2005-03-25 08:53:36.000000000 +0100
+++ changed/client/Makefile.am 2005-04-01 11:08:42.000000000 +0200
@@ -180,6 +180,8 @@
options.h \
repodlgs_common.c \
repodlgs_common.h \
+ techtree_common.c \
+ techtree_common.h \
text.c \
text.h \
tilespec.c \
diff -urN -Xfreeciv/diff_ignore freeciv/client/packhand.c
changed/client/packhand.c
--- freeciv/client/packhand.c 2005-03-29 11:59:41.000000000 +0200
+++ changed/client/packhand.c 2005-04-02 09:58:27.000000000 +0200
@@ -64,6 +64,7 @@
#include "plrdlg_g.h"
#include "repodlgs_g.h"
#include "spaceshipdlg_g.h"
+#include "techtree_common.h"
#include "tilespec.h"
#include "wldlg_g.h"
@@ -2080,6 +2081,7 @@
tileset_free_city_tiles(tileset, game.styles_count);
ruleset_data_free();
+ free_current_tech_tree();
ruleset_cache_init();
diff -urN -Xfreeciv/diff_ignore freeciv/client/techtree_common.c
changed/client/techtree_common.c
--- freeciv/client/techtree_common.c 1970-01-01 01:00:00.000000000 +0100
+++ changed/client/techtree_common.c 2005-04-03 12:41:15.000000000 +0200
@@ -0,0 +1,525 @@
+/**********************************************************************
+ Copyright (C) 2005 The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <assert.h>
+#include <log.h>
+#include <stdarg.h>
+#include <string.h>
+
+#include <game.h>
+#include <tech.h>
+
+#include "techtree_common.h"
+
+/*************************************************************************
+ Add requirement edge to node and provide edge to req
+*************************************************************************/
+static void add_requirement(struct tree_node *node, struct tree_node *req)
+{
+ node->require =
+ fc_realloc(node->require,
+ sizeof(struct tree_node *) * (node->nrequire + 1));
+ node->require[node->nrequire] = req;
+ node->nrequire++;
+
+ req->provide =
+ fc_realloc(req->provide,
+ sizeof(struct tree_node *) * (req->nprovide + 1));
+ req->provide[req->nprovide] = node;
+ req->nprovide++;
+}
+
+/*************************************************************************
+ Allocate and init new tree node
+*************************************************************************/
+static struct tree_node *new_tree_node()
+{
+ struct tree_node *node = fc_malloc(sizeof(struct tree_node));
+ node->nrequire = 0;
+ node->nprovide = 0;
+ node->require = fc_malloc(1);
+ node->provide = fc_malloc(1);
+ node->x = -1;
+ node->y = -1;
+ return node;
+}
+
+/*************************************************************************
+ Create tech tree from current ruleset
+ There is no dummy edges and layers[] tables aren't set
+ Don't include redundant edges.
+*************************************************************************/
+static struct tech_tree *create_tech_tree(void)
+{
+ struct tech_tree *tree = fc_malloc(sizeof(struct tech_tree));
+ struct advance *advance;
+ int j;
+ struct tree_node *nodes[game.num_tech_types];
+
+ tech_type_iterate(tech) {
+ if (!tech_exists(tech) || tech == A_NONE) {
+ nodes[tech] = NULL;
+ continue;
+ }
+ nodes[tech] = new_tree_node();
+ nodes[tech]->is_dummy = FALSE;
+ nodes[tech]->tech = tech;
+ }
+ tech_type_iterate_end;
+
+ tech_type_iterate(tech) {
+ if (!tech_exists(tech)) {
+ continue;
+ }
+ advance = &advances[tech];
+ if (advance->req[0] != A_NONE && advance->req[1] != A_LAST) {
+ if ((advance->req[1] != A_NONE
+ && !is_tech_a_req_for_goal(game.player_ptr, advance->req[0],
+ advance->req[1]))
+ || advance->req[1] == A_NONE) {
+ add_requirement(nodes[tech], nodes[advance->req[0]]);
+ }
+
+ if (advance->req[1] != A_NONE) {
+ if (!is_tech_a_req_for_goal
+ (game.player_ptr, advance->req[1], advance->req[0])) {
+ add_requirement(nodes[tech], nodes[advance->req[1]]);
+ }
+ }
+ }
+ }
+ tech_type_iterate_end;
+
+ tree->nodes =
+ fc_malloc(game.num_tech_types * sizeof(struct tree_node *));
+ j = 0;
+ tech_type_iterate(tech) {
+ if (nodes[tech]) {
+ tree->nodes[j] = nodes[tech];
+ assert(tech_exists(tree->nodes[j]->tech));
+ j++;
+ }
+ }
+ tech_type_iterate_end;
+ tree->num_nodes = j;
+ tree->layers = NULL;
+ return tree;
+}
+
+/*************************************************************************
+ Free all memory used by tech_tree struct
+*************************************************************************/
+static void free_tech_tree(struct tech_tree *tree)
+{
+ int i;
+ for (i = 0; i < tree->num_nodes; i++) {
+ struct tree_node *node = tree->nodes[i];
+ free(node->require);
+ free(node->provide);
+ free(node);
+ }
+ free(tree->nodes);
+ if (tree->layers) {
+ for (i = 0; i < tree->num_layers; i++) {
+ free(tree->layers[i]);
+ }
+ if (tree->layer_size) {
+ free(tree->layer_size);
+ }
+ }
+ free(tree);
+}
+
+/*************************************************************************
+ Compute the longest path from this tree_node to the node with
+ no requirements. Store the result int node->y
+*************************************************************************/
+static int longest_path(struct tree_node *node)
+{
+ int max, i;
+ if (node->y != -1) {
+ return node->y;
+ }
+ max = -1;
+ for (i = 0; i < node->nrequire; i++) {
+ if (longest_path(node->require[i]) > max) {
+ max = longest_path(node->require[i]);
+ }
+ }
+ node->y = max + 1;
+ return node->y;
+}
+
+/*************************************************************************
+ Compute longest_path for all nodes, thus prepare longest path layering
+*************************************************************************/
+static void longest_path_layering(struct tech_tree *tree)
+{
+ int i;
+ for (i = 0; i < tree->num_nodes; i++) {
+ if (tree->nodes[i]) {
+ longest_path(tree->nodes[i]);
+ }
+ }
+}
+
+/*************************************************************************
+ Find the largest value of y amongst children of the given node
+*************************************************************************/
+static int max_provide_layer(struct tree_node *node)
+{
+ int i;
+ int max = node->y;
+ for (i = 0; i < node->nprovide; i++) {
+ if (node->provide[i]->y > max) {
+ max = node->provide[i]->y;
+ }
+ }
+ return max;
+}
+
+/*************************************************************************
+ Create new tree which has dummy nodes added. The source tree is
+ completely copied, you can freely deallocate it.
+*************************************************************************/
+static struct tech_tree *add_dummy_nodes(struct tech_tree *tree)
+{
+ struct tech_tree *new_tree;
+ int num_dummy_nodes = 0;
+ int k, i, j;
+
+ /* Count dummy nodes to be added */
+ for (i = 0; i < tree->num_nodes; i++) {
+ int mpl;
+ if (tree->nodes[i] == NULL) {
+ continue;
+ }
+ mpl = max_provide_layer(tree->nodes[i]);
+ if (mpl > tree->nodes[i]->y + 1) {
+ num_dummy_nodes += mpl - tree->nodes[i]->y - 1;
+ }
+ }
+
+ /* create new tree */
+ new_tree = fc_malloc(sizeof(struct tech_tree));
+ new_tree->nodes =
+ fc_malloc(sizeof(struct tree_node *) *
+ (tree->num_nodes + num_dummy_nodes));
+ new_tree->num_nodes = tree->num_nodes + num_dummy_nodes;
+
+ /* copy normal nodes */
+ for (i = 0; i < tree->num_nodes; i++) {
+ new_tree->nodes[i] = new_tree_node();
+ new_tree->nodes[i]->is_dummy = FALSE;
+ new_tree->nodes[i]->tech = tree->nodes[i]->tech;
+ new_tree->nodes[i]->y = tree->nodes[i]->y;
+ tree->nodes[i]->number = i;
+ }
+
+ /* allocate dummy nodes */
+ for (i = 0; i < num_dummy_nodes; i++) {
+ new_tree->nodes[i + tree->num_nodes] = new_tree_node();
+ new_tree->nodes[i + tree->num_nodes]->is_dummy = TRUE;
+ }
+ /* k points to the first unused dummy node */
+ k = tree->num_nodes;
+
+ for (i = 0; i < tree->num_nodes; i++) {
+ struct tree_node *node = tree->nodes[i];
+ int mpl;
+
+ assert(!node->is_dummy);
+
+ mpl = max_provide_layer(node);
+
+ /* if this node will have dummy as ancestors, connect them in a chain */
+ if (mpl > node->y + 1) {
+ add_requirement(new_tree->nodes[k], new_tree->nodes[i]);
+ for (j = node->y + 2; j < mpl; j++) {
+ add_requirement(new_tree->nodes[k + j - node->y - 1],
+ new_tree->nodes[k + j - node->y - 2]);
+ }
+ for (j = node->y + 1; j < mpl; j++) {
+ new_tree->nodes[k + j - node->y - 1]->y = j;
+ }
+ }
+
+ /* copy all edges and create edges with dummy nodes */
+ for (j = 0; j < node->nprovide; j++) {
+ int provide_y = node->provide[j]->y;
+ if (provide_y == node->y + 1) {
+ /* direct connection */
+ add_requirement(new_tree->nodes[node->provide[j]->number],
+ new_tree->nodes[i]);
+ } else {
+ /* connection through dummy node */
+ add_requirement(new_tree->nodes[node->provide[j]->number],
+ new_tree->nodes[k + provide_y - node->y - 2]);
+ }
+ }
+
+ if (mpl > node->y + 1) {
+ k += mpl - node->y - 1;
+ assert(k <= new_tree->num_nodes);
+ }
+ }
+ new_tree->layers = NULL;
+ return new_tree;
+}
+
+/*************************************************************************
+ Calculate layers[] and layer_size[] fields of tree.
+ There should be y value calculated for each node.
+ Nodes will be put into layers in no particular order.
+*************************************************************************/
+static void set_layers(struct tech_tree *tree)
+{
+ int i;
+ int num_layers = 0;
+
+ /* count total number of layers */
+ for (i = 0; i < tree->num_nodes; i++) {
+ if (tree->nodes[i]->y > num_layers) {
+ num_layers = tree->nodes[i]->y;
+ }
+ }
+ num_layers++;
+ tree->num_layers = num_layers;
+
+ {
+ /* counters for x */
+ int T[num_layers];
+
+ tree->layers = fc_malloc(sizeof(struct tree_node **) * num_layers);
+ tree->layer_size = fc_malloc(sizeof(int) * num_layers);
+ for (i = 0; i < num_layers; i++) {
+ T[i] = 0;
+ tree->layer_size[i] = 0;
+ }
+ for (i = 0; i < tree->num_nodes; i++) {
+ tree->layer_size[tree->nodes[i]->y]++;
+ }
+
+ for (i = 0; i < num_layers; i++) {
+ tree->layers[i] =
+ fc_malloc(sizeof(struct tree_node *) * tree->layer_size[i]);
+ }
+ for (i = 0; i < tree->num_nodes; i++) {
+ struct tree_node *node = tree->nodes[i];
+ tree->layers[node->y][T[node->y]] = node;
+ node->x = T[node->y];
+ T[node->y]++;
+ }
+ }
+}
+
+struct node_and_float {
+ struct tree_node *node;
+ float value;
+};
+
+static int cmp_func(const void *_a, const void *_b)
+{
+ struct node_and_float *a, *b;
+ a = (struct node_and_float *) _a;
+ b = (struct node_and_float *) _b;
+ if (a->value > b->value) {
+ return 1;
+ }
+ if (a->value < b->value) {
+ return -1;
+ }
+ return 0;
+}
+
+/*************************************************************************
+ Simple heuristic: Sort nodes on the given layer by the average x-value
+ of its' parents.
+*************************************************************************/
+static void barycentric_sort(struct tech_tree *tree, int layer)
+{
+ struct node_and_float T[tree->layer_size[layer]];
+ int i, j;
+ float v;
+
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ struct tree_node *node = tree->layers[layer][i];
+ T[i].node = node;
+ v = 0.0;
+ for (j = 0; j < node->nrequire; j++) {
+ v += node->require[j]->x;
+ }
+ if (node->nrequire > 0) {
+ v /= (float) node->nrequire;
+ }
+ T[i].value = v;
+ }
+ qsort(T, tree->layer_size[layer], sizeof(struct node_and_float),
+ cmp_func);
+
+ for (i = 0; i < tree->layer_size[layer]; i++) {
+ tree->layers[layer][i] = T[i].node;
+ T[i].node->x = i;
+ }
+}
+
+/*************************************************************************
+ Calculate number of edge crossings beetwen layer and layer+1
+*************************************************************************/
+static int count_crossings(struct tech_tree *tree, int layer)
+{
+ int layer1_size = tree->layer_size[layer];
+ int layer2_size = tree->layer_size[layer + 1];
+
+ int X[layer2_size];
+ int i, j, k;
+ int sum = 0;
+
+
+ for (i = 0; i < layer2_size; i++) {
+ X[i] = 0;
+ }
+
+ for (i = 0; i < layer1_size; i++) {
+ struct tree_node *node = tree->layers[layer][i];
+ for (j = 0; j < node->nprovide; j++) {
+ sum += X[node->provide[j]->x];
+ }
+ for (j = 0; j < node->nprovide; j++) {
+ for (k = 0; k < node->provide[j]->x; k++) {
+ X[k]++;
+ }
+ }
+ }
+
+ return sum;
+}
+
+/*************************************************************************
+ Swap positions of two nodes on the same layer
+*************************************************************************/
+static void swap(struct tech_tree *tree, int layer, int x1, int x2)
+{
+ struct tree_node *node1 = tree->layers[layer][x1];
+ struct tree_node *node2 = tree->layers[layer][x2];
+ tree->layers[layer][x1] = node2;
+ tree->layers[layer][x2] = node1;
+ node1->x = x2;
+ node2->x = x1;
+}
+
+/*************************************************************************
+ Try to reduce the number of crossings by swapping two nodes and checking
+ if it improves the situation.
+*************************************************************************/
+static void improve(struct tech_tree *tree)
+{
+ int crossings[tree->num_layers - 1];
+ int i, x1, x2, layer;
+
+ for (i = 0; i < tree->num_layers - 1; i++) {
+ crossings[i] = count_crossings(tree, i);
+ }
+
+ for (layer = 0; layer < tree->num_layers; layer++) {
+ int layer_size = tree->layer_size[layer];
+ int layer_sum = 0;
+ if (layer > 0) {
+ layer_sum += crossings[layer - 1];
+ }
+ if (layer < tree->num_layers - 1) {
+ layer_sum += crossings[layer];
+ }
+
+ for (x1 = 0; x1 < layer_size; x1++) {
+ for (x2 = x1 + 1; x2 < layer_size; x2++) {
+ int new_crossings = 0;
+ int new_crossings_before = 0;
+ swap(tree, layer, x1, x2);
+ if (layer > 0) {
+ new_crossings_before += count_crossings(tree, layer - 1);
+ }
+ if (layer < tree->num_layers - 1) {
+ new_crossings += count_crossings(tree, layer);
+ }
+ if (new_crossings + new_crossings_before > layer_sum) {
+ swap(tree, layer, x1, x2);
+ } else {
+ layer_sum = new_crossings + new_crossings_before;
+ if (layer > 0) {
+ crossings[layer - 1] = new_crossings_before;
+ }
+ if (layer < tree->num_layers - 1) {
+ crossings[layer] = new_crossings;
+ }
+ }
+ }
+ }
+ }
+}
+
+/*************************************************************************
+ Generate optimized tech_tree from current ruleset
+*************************************************************************/
+static struct tech_tree *generate_tech_tree(void)
+{
+ struct tech_tree *tree1, *tree2;
+ int i, j;
+
+ tree1 = create_tech_tree();
+ longest_path_layering(tree1);
+ tree2 = add_dummy_nodes(tree1);
+ free_tech_tree(tree1);
+ set_layers(tree2);
+
+ /* It's good heuristics for beginning */
+ for (j = 0; j < 20; j++) {
+ for (i = 0; i < tree2->num_layers; i++) {
+ barycentric_sort(tree2, i);
+ }
+ }
+
+ /* Now burn some CPU */
+ for (j = 0; j < 20; j++) {
+ improve(tree2);
+ }
+ return tree2;
+}
+
+static struct tech_tree *current_tech_tree;
+
+/*************************************************************************
+ Return current optimized tree based on current ruleset
+*************************************************************************/
+struct tech_tree *get_current_tech_tree(void)
+{
+ if (current_tech_tree == NULL) {
+ current_tech_tree = generate_tech_tree();
+ }
+ return current_tech_tree;
+}
+
+/*************************************************************************
+ Release current tech tree. Next call to get_cuurent_tech_tree will
+ recalculate tech tree
+*************************************************************************/
+void free_current_tech_tree(void)
+{
+ if (current_tech_tree) {
+ free_tech_tree(current_tech_tree);
+ current_tech_tree = NULL;
+ }
+}
diff -urN -Xfreeciv/diff_ignore freeciv/client/techtree_common.h
changed/client/techtree_common.h
--- freeciv/client/techtree_common.h 1970-01-01 01:00:00.000000000 +0100
+++ changed/client/techtree_common.h 2005-04-03 12:43:09.000000000 +0200
@@ -0,0 +1,59 @@
+/**********************************************************************
+ Copyright (C) 2005 The Freeciv Project
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+***********************************************************************/
+#ifndef FC__TECHTREE_COMMON_H
+#define FC__TECHTREE_COMMON_H
+#include <assert.h>
+#include <stdarg.h>
+#include <string.h>
+
+#include <game.h>
+#include <tech.h>
+
+/****************************************************************************
+ This structure desribes a node in a technology tree diagram.
+ A node can by dummy or real. Real node describes a technology.
+****************************************************************************/
+struct tree_node {
+ bool is_dummy;
+ Tech_Type_id tech;
+
+ int nrequire;
+ struct tree_node** require;
+
+ int nprovide;
+ struct tree_node** provide;
+
+ /* Note that y means a layer and x ordering in that layer */
+ int x, y;
+
+ /* for general purpose */
+ int number;
+};
+
+/****************************************************************************
+ Structure which describes abstract technology diagram.
+ Nodes are ordered inside layers[] table.
+****************************************************************************/
+struct tech_tree {
+ int num_nodes;
+ struct tree_node** nodes;
+
+ int num_layers;
+ int* layer_size;
+ struct tree_node*** layers;
+};
+
+
+void free_current_tech_tree(void);
+struct tech_tree* get_current_tech_tree(void);
+#endif
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