[Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >
On Mon, Apr 04, 2005 at 10:36:28AM -0700, Benoit Hudson wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >
>
> On Mon, Apr 04, 2005 at 04:46:07AM -0700, Ari Lahti wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >
> > When a damaged Cannon of an allied computer player jumped into my
> > Transporter, the Cannon also gained extra hit points during the sea trip.
> > Is this intentional?
>
> Yes; units recuperate when they don't move themselves, which includes
> not moving while their transporter moves (much like they're not moving
> while the earth rotates).
:-)
Well if this is so, it should be open for discussion whether this rule is
ok.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|