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[Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter
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[Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter

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To: aalahti@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 4 Apr 2005 13:39:24 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >

On Mon, Apr 04, 2005 at 10:36:28AM -0700, Benoit Hudson wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >
> 
> On Mon, Apr 04, 2005 at 04:46:07AM -0700, Ari Lahti wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >
> > When a damaged Cannon of an allied computer player jumped into my 
> > Transporter, the Cannon also gained extra hit points during the sea trip.
> > Is this intentional?
> 
> Yes; units recuperate when they don't move themselves, which includes
> not moving while their transporter moves (much like they're not moving
> while the earth rotates).

:-)

Well if this is so, it should be open for discussion whether this rule is
ok.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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