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[Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter
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[Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter

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To: aalahti@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12715) Freeciv 2.0.0-rc1 bug with Transporter
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 4 Apr 2005 13:33:53 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12715 >

On Mon, Apr 04, 2005 at 09:49:46AM -0700, Jason Short wrote:
> 
> > I have built United Nations -wonder.
> > When a damaged Cannon of an allied computer player jumped into my 
> > Transporter, the Cannon also gained extra hit points during the sea 
> > trip.
> > Is this intentional?
> 
> I think units heal 1 HP per turn normally so some HP should be 
> recovered even while on the transporter.  I doubt the United Nations 
> you own is affecting your ally's units.

I'd used to think that units that moves (active or passive) do *not* recover
hitpoints. Maybe the bug is here that the movement is not respected by the
code?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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