[Freeciv-Dev] (PR#12713) Crash on Windows 98 Build (running Windows ME)
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Subject: |
[Freeciv-Dev] (PR#12713) Crash on Windows 98 Build (running Windows ME) - Is anyone testing this platform? |
From: |
"Scott Watkins" <scott.watkins@xxxxxxxxx> |
Date: |
Sun, 3 Apr 2005 23:15:43 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12713 >
This bug is the same one I reported in beta 6. It still exists in RC 1:
PR#12000
>This one seems to happen in one of 3 different ways, but always starts
>the same. soon before the crash, when I am in a pop-up window (such as a
>city window) the formatting will go off, and either the window will be
>sized wrong or a zero will appear in place of the text on one of the
>buttons. very soon after, usually the next time I go for a pop-up
>window, the client will either shut down without warning, shut down with
>a message saying it has encountered an error in CMDCTL32.DLL or shut
>down showing an error in USER32.DLL (I think). This is an example of a
>straight shut down. Please note that this occurs every time I run the
>beta6 client.
>Scott Watkins
I realize that WinME is not a popular platform with developers, but I
never even got a response beyond the auto responder last time, and this
bug still exists. If this bug is in the production release it's unlikely
I'll continue playing Freeciv, which is a shame, because I really like
it and prefer it to the proprietary versions. If I knew anything of C
code, I'd dive in and try and find it myself, but I don't have the
knowledge, or for that matter the time. Could someone please take a look
at this?
I've attached a recent saved game from just before the crash. I can
typically restart the game after a crash and keep going for several turns.
To update what happens this one said 'civclient has caused an error in
User.exe. civclient will now close'
I was unable to find a .rpt file. If there's somewhere different I
should be looking, please let me know.
Scott Watkins
newcrash.sav.gz
Description: Binary data
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