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[Freeciv-Dev] (PR#12712) Harbours do not work
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[Freeciv-Dev] (PR#12712) Harbours do not work

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Subject: [Freeciv-Dev] (PR#12712) Harbours do not work
From: "vitke" <vitke@xxxxxxxxxxxxx>
Date: Sun, 3 Apr 2005 15:26:07 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12712 >

Hi guys

I picked up 2.0.99-devel and harbors do not have effect.

Another funny thing that is present in 2.0.0-beta7 is that AI under
Despotism use 100% of taxes for science, which is not allowed to me. Is
this a bug or did you intend to make it harder?

Third thing is that 2.0.0-beta7 server was slow, but 2.0.99-devel is taking
more than an hour on my 1GHz/768MB  machine to turn a round in an early
stage of the game, on the table of maximal size, with 30 players. I know
it's big, but one hour... I kept playing, and then the time needed to
turn a round turned back to the level of beta7.

Shall I send you the sav.gz files? It may be like 20MB all together.


Dragan





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