[Freeciv-Dev] (PR#11213) Making client headers compatible with C++
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11213 >
> [jdorje - Mon Dec 27 04:01:42 2004]:
>
> > [fbriere@xxxxxxxxxxx - Fri Dec 17 00:33:32 2004]:
>
> > If you want to discuss this amongst yourselves, it's fine by me.
> > However, I get the feeling you're expecting something from me, yet I
> > don't know what more I could say on this matter.
>
> I'd like a patch for doc/HACKING to give guidelines for C++
> compatability. We may discuss and edit the patch before committing of
> course.
And here's a patch.
-jason
Index: doc/HACKING
===================================================================
RCS file: /home/freeciv/CVS/freeciv/doc/HACKING,v
retrieving revision 1.22
diff -u -r1.22 HACKING
--- doc/HACKING 9 Dec 2004 23:41:56 -0000 1.22
+++ doc/HACKING 31 Mar 2005 17:53:26 -0000
@@ -12,8 +12,8 @@
===========================================================================
Basic
===========================================================================
-Freeciv is a client/server civilization style of game, written in C.
-The client is pretty dumb. Almost all calculations is performed on the
+Freeciv is a client/server civilization style of game.
+The client is pretty dumb. Almost all calculations are performed on the
server.
[It wasn't like this always. Originally more code was placed in the
@@ -32,6 +32,9 @@
po: translations
ai: the ai, later linked into the server.
+Freeciv is written in C. Header files should be compatible with C++ so
+that C++ add-ons (particularly new clients) are possible.
+
===========================================================================
Server
===========================================================================
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