[Freeciv-Dev] Re: (PR#12667) A few modpack fixes
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12667 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12667 >
>
> CHANGES:
> - Correctly handle rulesets with no F_HELP_WONDER units
> - Generate actually helpful error messages from gen req code
> - Do no try to unleash barbarians if there are no barbarian units in the
> ruleset
> - Allow rulesets with no barbarians or hut units
> - Moved some freeciv-specific defines from shared.h to fc_types.h
Good.
> - Add init_units="" list to nation rulesets where you add specific units
> this nation should start the game with
Also good, but this should be a separate patch IMO.
> I would also like to say that writing rulesets became quite a bit more
> daunting with effects.ruleset, although the game mechanics it allows are
> quite neat.
Maybe we could allow effects to be put in any of the ruleset files?
Then you can put an [effect_library] effect right underneath the
[building_library] building in buildings.ruleset.
-jason
- [Freeciv-Dev] Re: (PR#12667) A few modpack fixes,
Jason Short <=
|
|