[Freeciv-Dev] (PR#12506) More map shift problems
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] (PR#12506) More map shift problems |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Mon, 21 Mar 2005 15:14:01 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12506 >
> [chrisk - Mo 14. Mär 2005, 08:48:12]:
>
>
> some content changes in the left status bar in civclient cause the
> main map
> window to shift. A main problem
>
> http://bugs.freeciv.org/Ticket/Display.html?id=11207 (accidentally
> goto) has
> been fixed by shortening some strings.
>
> But there are other causes that remain.
>
> - Some text combinations still cause this ("Eisenbahn/Bewässerung").
>
> - Unfortunately, the bug described in
> http://bugs.freeciv.org/Ticket/Display.html?id=12242 (gui drawing
> problem)
> occuring quite often is a cause.
>
> This leads to several symptoms:
>
> - The map/window flickers
>
> - a goto can be caused (rare) or other failures in user interaction
> happen.
> As an example, changing of the active unit (caused by an attack of
> an
> enemy) can shift the city report tab window while the user working
> in the
> menues)
>
> For a fix, I think the best solution is to forbid resize of the left
> bar after
> the game has started.
This *is* a problem. I have seen game phases where this is really ugly.
One cause are other longer description texts. For instance, [Pollution]
in combination with others. More shortening is needed IMHO.
Also, Jason suggested to forbid resize when the window gets smaller.
This would be at least a temporary fix for all those problems.
Christian
--
http://cknoke.de
|
|