[Freeciv-Dev] (PR#12506) More map shift problems
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Subject: |
[Freeciv-Dev] (PR#12506) More map shift problems |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Mon, 14 Mar 2005 00:48:13 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12506 >
Hello,
some content changes in the left status bar in civclient cause the main map
window to shift. A main problem
http://bugs.freeciv.org/Ticket/Display.html?id=11207 (accidentally goto) has
been fixed by shortening some strings.
But there are other causes that remain.
- Some text combinations still cause this ("Eisenbahn/Bewässerung").
- Unfortunately, the bug described in
http://bugs.freeciv.org/Ticket/Display.html?id=12242 (gui drawing problem)
occuring quite often is a cause.
This leads to several symptoms:
- The map/window flickers
- a goto can be caused (rare) or other failures in user interaction happen.
As an example, changing of the active unit (caused by an attack of an
enemy) can shift the city report tab window while the user working in the
menues)
For a fix, I think the best solution is to forbid resize of the left bar after
the game has started.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#12506) More map shift problems,
Christian Knoke <=
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