[Freeciv-Dev] Re: (PR#9596) Better nation selection
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9596 >
Mateusz Stefek wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=9596 >
>
> Ok here's a patch which replaces conception of 'nation classes' with
> 'nation groups'.
> The difference is that with this patch a nation can be in more than a
> one group.
>
> Why do we need this?
>
> - We already have 86 nations and it makes nation selection hard in
> current dialog.
> - It is stupid that Greeks are 'historical' they should be 'historical'
> and 'modern' at least
> - Some people are offended when we call their nation 'historical' just
> because they don't have an independent country.
> - More features could be added easier in the future. For example it
> would be easier to create
> "agricultural" group, than to add some entries into each (new) nation.
> - AI selects stupid nations if you choose 'historical' nation. (With
> this patch AI chooses random opponent. I will create a patch that
> improves the behavior)
Based just on the screenshot I like the idea.
When choosing a nation the AI should try to match the group you have.
The problem is with more than one group you have to have a priority for
each group to help resolve ties. For instance does a
european/historical nation better match against a european/modern one or
against an african/historical one? Note this isn't a problem with the
patch since such matching isn't really done well now either.
-jason
- [Freeciv-Dev] Re: (PR#9596) Better nation selection,
Jason Short <=
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