Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2005:
[Freeciv-Dev] Re: (PR#12445) AI builds few wonders
Home

[Freeciv-Dev] Re: (PR#12445) AI builds few wonders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12445) AI builds few wonders
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 7 Mar 2005 03:05:16 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12445 >

On Sun, 6 Mar 2005, Lo'oris wrote:
> Il giorno 06/mar/05, alle 20:36, Jason Short ha scritto:
> > Despite or because of the new wonders code, the AI rarely builds
> > wonders.Perhaps the problem is the AI doesn't use caravans well so
> > always has just one city's production devoted to wonder-building.
> > I've also seen the AI stop building a wonder without changing to
> > another one.
...
> i've noticed it rarely builds wonders too. Moreover, i've also seen a
> very strange behaviour: it tried and tried to build a wonder that was
> already built! I don't know if this bug could somehow be caused by my
> mod, or what. Unluckily, i don't have any saves :/

If you want an AI bug or anomaly fixed, I strongly suggest posting a
savegame describing the behaviour in question.

  - Per





[Prev in Thread] Current Thread [Next in Thread]