[Freeciv-Dev] Re: (PR#12315) Slowness (fix)
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12315 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12315 >
>
> On Mon, 21 Feb 2005, Christian Knoke wrote:
>
>>contains 6 living AI players, and a total of 366 cities and 968 units.
>>
>>It requires 18 seconds (real) to start on a 2 GHz machine (time from click
>>on 'start' button until it is responsive).
>
>
> This patch should speed it up. On my computer it went from 57 seconds to 8
> :-)
>
> However, there is a cost. If the AI's first 50 cities are very different
> from its remaining cities, its selection of government may be rather
> suboptimal (eg if its core 50 cities are unaffected by war, so it selects
> Republic for waging war, making its remaining 200 cities suffer heavy
> upkeep).
I think a random sampling of cities would be better...
-jason
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