[Freeciv-Dev] Re: (PR#12315) Slowness
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12315 >
On Mon, 21 Feb 2005, Christian Knoke wrote:
> The savegame attached to
>
> http://bugs.freeciv.org/Ticket/Display.html?id=12313
>
> contains 6 living AI players, and a total of 366 cities and 968 units.
>
> It requires 18 seconds (real) to start on a 2 GHz machine (time from click
> on 'start' button until it is responsive).
Interesting. Here is the profile output for just loading and starting the
game:
time seconds seconds calls s/call s/call name
28.57 57.38 57.38 204250680 0.00 0.00 building_has_effect
8.77 74.99 17.61 62880122 0.00 0.00 get_city_bonus
6.38 87.80 12.81 71122231 0.00 0.00 count_buildings_in_range
6.20 100.25 12.45 204252518 0.00 0.00 req_source_get_values
5.91 112.12 11.87 68082170 0.00 0.00 improvement_exists
5.72 123.61 11.49 75306176 0.00 0.00 is_req_active
5.70 135.06 11.45 298010 0.00 0.00 find_palace
4.11 143.31 8.25 71122826 0.00 0.00 improvement_obsolete
3.60 150.53 7.22 1377514 0.00 0.00 next_choice
3.16 156.88 6.35 68059213 0.00 0.00 city_got_building
2.20 161.29 4.41 71123607 0.00 0.00 tech_exists
2.02 165.34 4.05 483775 0.00 0.00 danger_iterate_map
1.98 169.32 3.98 422046 0.00 0.00 generic_city_refresh
[4] 94.4 0.08 189.55 1 ai_manage_buildings [4]
0.08 183.23 713/729 ai_data_get <cycle 1> [531]
0.01 5.00 483775/483775 pf_next [26]
0.50 0.01 483774/483774 pf_next_get_position [45]
[5] 93.3 0.08 187.34 729+328 <cycle 1 as a whole> [5]
0.01 187.25 16 ai_best_government <cycle 1>
[6]
0.07 0.09 16 ai_data_phase_init <cycle 1>
[76]
0.00 0.00 16 aiferry_init_stats <cycle 1>
[295]
0.00 0.00 881 ai_data_get <cycle 1> [531]
16 ai_data_phase_init <cycle 1>
[76]
[6] 93.2 0.01 187.25 16 ai_best_government <cycle 1> [6]
0.00 186.41 2028/2028 auto_arrange_workers [7]
0.02 0.80 2028/422046 generic_city_refresh [9]
0.00 186.41 2028/2028 ai_best_government <cycle 1>
[6]
[7] 92.8 0.00 186.41 2028 auto_arrange_workers [7]
1.39 183.53 5112/5112 cm_query_result [8]
1.39 183.53 5112/5112 auto_arrange_workers [7]
[8] 92.1 1.39 183.53 5112 cm_query_result [8]
1.42 164.48 406666/406666 apply_solution [10]
7.22 2.73 1377514/1377514 next_choice [22]
...
So it seems that it is the AI's government selection code that kicks in
for all nations at once, that makes the start so slow. Since all nations
seem to be able to use all govts, all govts are cycled through for all
cities, and there many cities in this savegame. So this is a lot of calls
to auto_arrange_workers()!
- Per
- [Freeciv-Dev] Re: (PR#12315) Slowness,
Per I. Mathisen <=
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