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[Freeciv-Dev] (PR#12148) Re: (PR#12199) granary chosen despite Pyramids
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[Freeciv-Dev] (PR#12148) Re: (PR#12199) granary chosen despite Pyramids

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To: bh@xxxxxxxxxxxxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12148) Re: (PR#12199) granary chosen despite Pyramids
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Thu, 10 Feb 2005 16:26:08 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12148 >

On Wed, 9 Feb 2005, Benoit Hudson wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12199 >
>
> After building the pyramids, I can still build a granary,
> and it's not marked obsolete (unlike with Michaelangelo's,
> when cathedrals can be selected but are marked obsolete).
>
> Worse, the granary gets chosen by the AI advisor if my
> worklist runs out.

The problem is in the effects ruleset definition. The AI is doing the
right thing, because under the current ruleset effects are cumulative.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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