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[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted
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[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12151) map scrolling interrupted
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 10 Feb 2005 13:12:36 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12151 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12151 >
> 
> On Thu, Feb 10, 2005 at 12:36:53PM -0800, Jason Short wrote:
> 
>>>CVS 07 FEB 2005 GTK2 HEAD
>>>
>>>When I move the main map (soft scroll), the execution occurs in two steps,
>>>which looks very ugly.
>>
>>This happens with mapview sliding.  The problem is when the FPS drops
>>below 10 the sliding becomes counter-productive (more confusing than
>>helpful).  FPS depends heavily on tileset, computer power, and screen
>>resolution/window size.  I think gdk isn't accelerated so a graphics
>>card will make no difference.
> 
> 
> Ah ok. I've seen this only with the bug in HEAD that makes it fscking slow.

I'm not sure what bug that is, but the development version has the 
complex fog that makes things a fair bit slower.  If you don't like it 
you can use a different tileset, or maybe we can make it a client option 
(which wouldn't actually be that hard).

-jason





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