[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted
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Subject: |
[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 10 Feb 2005 12:53:58 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12151 >
On Thu, Feb 10, 2005 at 12:36:53PM -0800, Jason Short wrote:
>
> > CVS 07 FEB 2005 GTK2 HEAD
> >
> > When I move the main map (soft scroll), the execution occurs in two steps,
> > which looks very ugly.
>
> This happens with mapview sliding. The problem is when the FPS drops
> below 10 the sliding becomes counter-productive (more confusing than
> helpful). FPS depends heavily on tileset, computer power, and screen
> resolution/window size. I think gdk isn't accelerated so a graphics
> card will make no difference.
Ah ok. I've seen this only with the bug in HEAD that makes it fscking slow.
> There is code that counts up the FPS on each slide. Search
> mapview_common.c for "FPS" and change the LOG_DEBUG message to a
> LOG_NORMAL to enable it. Perhaps we should automatically disable it if
> it is too slow.
I think so, yes.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#12151) map scrolling interrupted,
Christian Knoke <=
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