Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2005:
[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted
Home

[Freeciv-Dev] Re: (PR#12151) map scrolling interrupted

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#12151) map scrolling interrupted
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 10 Feb 2005 12:53:58 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12151 >

On Thu, Feb 10, 2005 at 12:36:53PM -0800, Jason Short wrote:
> 
> > CVS 07 FEB 2005 GTK2 HEAD
> > 
> > When I move the main map (soft scroll), the execution occurs in two steps,
> > which looks very ugly.
> 
> This happens with mapview sliding.  The problem is when the FPS drops
> below 10 the sliding becomes counter-productive (more confusing than
> helpful).  FPS depends heavily on tileset, computer power, and screen
> resolution/window size.  I think gdk isn't accelerated so a graphics
> card will make no difference.

Ah ok. I've seen this only with the bug in HEAD that makes it fscking slow.

> There is code that counts up the FPS on each slide.  Search
> mapview_common.c for "FPS" and change the LOG_DEBUG message to a
> LOG_NORMAL to enable it.  Perhaps we should automatically disable it if
> it is too slow.

I think so, yes.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]