[Freeciv-Dev] Re: (PR#12146) food surplus lost
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >
On Sun, Feb 06, 2005 at 03:38:07PM -0800, Jason Short wrote:
> (Eddie Anderson) wrote:
> >
> > I have a city with 39/40 in its food box. That city's food
> > production is +4 per turn. Yet after the next turn, it's food
> > box will show 0/50 instead of 3/50. Is there any existing option or
> > ruleset variable which will change this behavior (so that I get 3/50
> > instead of 0/50)?
> >
> > Under Civ2, this kind of thing made lots of micromanagement
> > necessary. Freeciv is better about this with respect to shields,
> > science, etc. but not food. Why?
>
> I have no idea why it would be done that way. Will you make a patch to
> change it? For bonus points it can be a ruleset option.
>
> Rulesets people, do you know anything about this?
Never noticed that. I would think it should accumulate, like shields.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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