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[Freeciv-Dev] Re: (PR#12146) food surplus lost
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[Freeciv-Dev] Re: (PR#12146) food surplus lost

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To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12146) food surplus lost
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 7 Feb 2005 00:44:40 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >

On Sun, Feb 06, 2005 at 03:38:07PM -0800, Jason Short wrote:
> (Eddie Anderson) wrote:
> > 
> >     I have a city with 39/40 in its food box.  That city's food
> > production is +4 per turn.  Yet after the next turn, it's food
> > box will show 0/50 instead of 3/50.  Is there any existing option or
> > ruleset variable which will change this behavior (so that I get 3/50
> > instead of 0/50)?
> > 
> >     Under Civ2, this kind of thing made lots of micromanagement
> > necessary.  Freeciv is better about this with respect to shields,
> > science, etc. but not food.  Why?
> 
> I have no idea why it would be done that way.  Will you make a patch to 
> change it?  For bonus points it can be a ruleset option.
> 
> Rulesets people, do you know anything about this?

Never noticed that. I would think it should accumulate, like shields.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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