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[Freeciv-Dev] Re: (PR#12146) food surplus lost
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[Freeciv-Dev] Re: (PR#12146) food surplus lost

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To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12146) food surplus lost
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 6 Feb 2005 15:38:07 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >

(Eddie Anderson) wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >
> 
>     I have a city with 39/40 in its food box.  That city's food
> production is +4 per turn.  Yet after the next turn, it's food
> box will show 0/50 instead of 3/50.  Is there any existing option or
> ruleset variable which will change this behavior (so that I get 3/50
> instead of 0/50)?
> 
>     Under Civ2, this kind of thing made lots of micromanagement
> necessary.  Freeciv is better about this with respect to shields,
> science, etc. but not food.  Why?

I have no idea why it would be done that way.  Will you make a patch to 
change it?  For bonus points it can be a ruleset option.

Rulesets people, do you know anything about this?

-jason





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