[Freeciv-Dev] Re: (PR#12146) food surplus lost
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >
(Eddie Anderson) wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12146 >
>
> I have a city with 39/40 in its food box. That city's food
> production is +4 per turn. Yet after the next turn, it's food
> box will show 0/50 instead of 3/50. Is there any existing option or
> ruleset variable which will change this behavior (so that I get 3/50
> instead of 0/50)?
>
> Under Civ2, this kind of thing made lots of micromanagement
> necessary. Freeciv is better about this with respect to shields,
> science, etc. but not food. Why?
I have no idea why it would be done that way. Will you make a patch to
change it? For bonus points it can be a ruleset option.
Rulesets people, do you know anything about this?
-jason
- [Freeciv-Dev] Re: (PR#12146) food surplus lost,
Jason Short <=
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