[Freeciv-Dev] Re: (PR#12103) Missing Info on Ocean Square Transform
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12103 >
On Thu, 3 Feb 2005 16:20:24 -0800, kay-sugg@xxxxxxxxxxx
<kay-sugg@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12103 >
>
> The "Help" menu entry on terrain alterations (Help -> Terrain ->
> Terrain Alterations) is missing information on transforming ocean
> squares to land (swamp), namely :
>
> What makes an ocean square eligible for transformation ?
IIRC, it must be surrounded by at least three terrain squares.
> . I have successfully changed two ocean squares to land. But several
> other squares seem to be off limits. Is there a requirement for several
> land squares to be adjacent to the target square ? Please keep in mind
> the existence of guyots (underwater mesas).
I thought about this some time ago but forgot about it - thanks for bringing it
up!
It would be interesting to add the "seamount" [1] terrain. Its characteristics
shoud be:
- it's an ocean square
- it can be converted to a swamp, regardless of the neighboring squares
- it cannot be converted to "plain old" ocean, nor a regular ocean square can
be converted to a seamount
- for obvious reasons, shouldn't have whales
Optional ideas:
- shouldn't have fish (in addition to not having whales)
- submarines couldn't go across it.
[1] A guyot is a flat-topped seamount. A special case, if you will. ;-)
--
Miguel Farah
miguel@xxxxxxxx
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