[Freeciv-Dev] (PR#5377) Documentation: buying/selling and changing produ
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=5377 >
> [ue80@xxxxxxxxxxxxxxxxxxx - Tue Aug 20 17:57:51 2002]:
> When you disband a unit or help wonderproduction with caravan in a new
> city and want to change the production the following message will turn
> up:
> Game: You have bought this turn, can't change.
>
> What should be changed and what not?
Yeah, this is a bug.
It should be fixed by setting newly-built and newly-conquered cities so
that did_buy isn't set. This is pretty easy; attached is a partial patch.
However I need a savegame where I can quickly conquer a city to test out
newly-conquered cities.
-jason
? diff
Index: client/citydlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/citydlg_common.c,v
retrieving revision 1.58
diff -u -r1.58 citydlg_common.c
--- client/citydlg_common.c 2 Feb 2005 02:44:31 -0000 1.58
+++ client/citydlg_common.c 2 Feb 2005 06:59:56 -0000
@@ -738,6 +738,7 @@
bool city_can_buy(const struct city *pcity)
{
return (can_client_issue_orders()
+ && pcity->turn_founded < game.turn
&& !pcity->did_buy
&& city_buy_cost(pcity) > 0);
}
Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.309
diff -u -r1.309 city.c
--- common/city.c 2 Feb 2005 02:44:31 -0000 1.309
+++ common/city.c 2 Feb 2005 06:59:58 -0000
@@ -2521,7 +2521,7 @@
}
}
pcity->turn_founded = game.turn;
- pcity->did_buy = TRUE;
+ pcity->did_buy = FALSE;
pcity->did_sell = FALSE;
pcity->airlift = FALSE;
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