[Freeciv-Dev] (PR#11805) Store chat and notify messages for later retrie
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11805 >
Merging chat and notify messages will present some problems. But these
are problems that should be addressed anyway. A chat message has a
connection (i.e., user) associated with it. A notify message may have a
tile (and therefore city) associated with it. But we should have a
player associated with a notify message as well (PR#6563). The final
design should have a clean way of associating various different types of
data, which can be entered cleanly through the event interface and
displayed prettily by the client.
> [ednotover - Fri Jan 07 03:22:22 2005]:
> Second, assuming there's a cap on the size of the message array / list,
> it'd be possible for an opposing player to use a bunch of chat messages
> to push some meaningful game messages out of another player's array /
> list. By keeping things separate, chat (which other players can
> influence) cannot interfere with one's game messages (which other
> players should not be able to influence).
Whatever other rules we have, no "critical" event from the current turn
should be lost.
-jason
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