[Freeciv-Dev] Re: (PR#11805) Store chat and notify messages for later re
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11805 >
Ed Overton wrote:
> For the short term, I would think the solution could simply be to have
> the save game save only those messages from the current turn. A running
> server might have a larger array (dynamic list) that would have a longer
> span, but that's not necessary in the save game. If/when journalled
> savegames arrive, it would be natural to expand the message save at that
> point.
Yes.
> From the disconnected player viewpoint, one big problem is the ability
> to communicate. The fundamental piece is chat - if chat messages that
> arrived during one's disconnect could be retrieved at the time of client
> connection, then users could simply use chat to leave messages for one
> another. That would let them arrange a time where they'd both be online
> (and therefore they could meet via the players window). I had been
> seeing chat messages as a related but separate item here - I was
> thinking along the lines of both chat message storage and notify message
> storage. Unless I'm misunderstanding something, we've only been
> discussing the notify side of things. Are there any issues I should
> know about for the chat side?
Chat and notify use many of the same mechanisms. I see no problem with
saving chat along with notify messages. Maybe chat should be an event
just like the notify messages...I'm not sure.
jason
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