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To: edoverton@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11805) Store chat and notify messages for later retrieval
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Jan 2005 16:20:16 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11805 >

Ed Overton wrote:

> For the short term, I would think the solution could simply be to have
> the save game save only those messages from the current turn.  A running
> server might have a larger array (dynamic list) that would have a longer
> span, but that's not necessary in the save game.  If/when journalled
> savegames arrive, it would be natural to expand the message save at that
> point.

Yes.

> From the disconnected player viewpoint, one big problem is the ability
> to communicate.  The fundamental piece is chat - if chat messages that
> arrived during one's disconnect could be retrieved at the time of client
> connection, then users could simply use chat to leave messages for one
> another.  That would let them arrange a time where they'd both be online
> (and therefore they could meet via the players window).  I had been
> seeing chat messages as a related but separate item here - I was
> thinking along the lines of both chat message storage and notify message
> storage.  Unless I'm misunderstanding something, we've only been
> discussing the notify side of things.  Are there any issues I should
> know about for the chat side?

Chat and notify use many of the same mechanisms.  I see no problem with 
saving chat along with notify messages.  Maybe chat should be an event 
just like the notify messages...I'm not sure.

jason





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