[Freeciv-Dev] Re: (PR#11824) Crashing bug
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11824 >
neil@xxxxxxxxxxxxxxxxx wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11824 >
>
> <cid:part1.03060409.03030209@twistedsquare.com>Hi,
>
> Another bug report for you guys. Load the attached savegame in
> civclient, and take control of Bavarian_Mr_Hedge. Tell the one Engineer
> with a movement point (it will be highlighted of course) to build a
> railroad, then press end turn. The game will do nothing for about three
> seconds, then declare that the connection to the server is lost, and
> stop that game, leaving an empty civserver.rpt file. I had this problem
> in beta5 but it is still present in beta6. I have no clue as to what
> caused it, as the game played fine up until that point.
>
> My machine (if it matters) is Windows XP SP2 (with firewall activated,
> but that has not been a problem during the countless other hours I've
> been playing Freeciv).
>
> Good luck finding the bug,
I don't see the crash nor is any memory error reported.
-jason
- [Freeciv-Dev] Re: (PR#11824) Crashing bug,
Jason Short <=
- [Freeciv-Dev] Re: (PR#11824) Crashing bug, neil@xxxxxxxxxxxxxxxxx, 2005/01/07
- [Freeciv-Dev] (PR#11824) Crashing bug, James Canete, 2005/01/11
- [Freeciv-Dev] (PR#11824) Crashing bug, James Canete, 2005/01/13
- [Freeciv-Dev] (PR#11824) Crashing bug, Gregory Berkolaiko, 2005/01/16
- [Freeciv-Dev] (PR#11824) recursive autoexplorers cause crash, Gregory Berkolaiko, 2005/01/25
- [Freeciv-Dev] (PR#11824) recursive autoexplorers cause crash, James Canete, 2005/01/27
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