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[Freeciv-Dev] Re: (PR#11566) Stealing techs penalty
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[Freeciv-Dev] Re: (PR#11566) Stealing techs penalty

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To: vta@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11566) Stealing techs penalty
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sun, 19 Dec 2004 18:55:33 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11566 >

On Sun, 19 Dec 2004, Per I. Mathisen wrote:

> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11566 >
>
> On Sat, 18 Dec 2004, Mike Jing wrote:
> > > [chrisk - Sat Dec 18 18:21:51 2004]:
> > > > suggest new parameter - if you get a city with any unit(horse,warrior
> > > > etc) - I mean if you conquere it and if the enemy know any techs you
> > > > havent reseached yet, you will get one for sure. I suggest that it
> > > > should be probable only.
> > >
> > > Yes, this is already adressed with the conquercost option. You don't
> > > think it's enough?
> >
> > It's a bit different.Currently, when you conquer a city, you are
> > guaranteed a free tech if the enemy has a tech you haven't yet
> > researched.He is suggesting making it a bit more random, with the
> > probability controlled by a server variable.
>
> I am for such a ruleset or server option, since it allows modpacks to
> disable tech theft (chance=0%). However, I do not want it to be random in
> the default rules.

Indeed. The default ruleset can just continue with a 100% chance.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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