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[Freeciv-Dev] (PR#11566) Stealing techs penalty
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[Freeciv-Dev] (PR#11566) Stealing techs penalty

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To: vta@xxxxxxxx
Subject: [Freeciv-Dev] (PR#11566) Stealing techs penalty
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Sat, 18 Dec 2004 18:56:59 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11566 >

> [chrisk - Sat Dec 18 18:21:51 2004]:
>
> > suggest new parameter - if you get a city with any unit(horse,warrior 
> > etc) - I mean if you conquere it and if the enemy know any techs you 
> > havent reseached yet, you will get one for sure. I suggest that it 
> > should be probable only.
> 
> Yes, this is already adressed with the conquercost option. You don't 
> think it's enough?

It's a bit different.  Currently, when you conquer a city, you are
guaranteed a free tech if the enemy has a tech you haven't yet
researched.  He is suggesting making it a bit more random, with the
probability controlled by a server variable.

Mike Jing
 



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