[Freeciv-Dev] Re: (PR#11336) [Patch] movetype.[ch]
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11336 >
Marko Lindqvist wrote:
> Replaced your unit_can_defend_here() comment with comment of my own
> and changed code to comply. Behavior (for existing rulesets) is not
> changed, but implementation is more general (handles sea units
> transported by land units etc)
> +/****************************************************************************
> + Return TRUE iff the unit can be a defender at its current location. This
> + should be checked when looking for a defender - not all units on the
> + tile are valid defenders.
> +****************************************************************************/
> +bool unit_can_defend_here(struct unit *punit)
> +{
> + /* Even transported units may step out from transport to fight,
> + if this is their native terrain. */
> + if (can_unit_exist_at_tile(punit, punit->tile)) {
> + return FALSE;
> + }
> +
> + return TRUE;
> +}
This looks backward. If the unit can exist at this tile (without a
transporter) you want to return TRUE, not the other way around. So this
function should just be
{
return can_unit_exist_at_tile(punit, punit->tile);
}
-jason
|
|