[Freeciv-Dev] Re: (PR#8998) Small map meets large screen, they have prob
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8998 >
On Mon, Nov 29, 2004 at 10:15:55PM -0800, Jason Short wrote:
>
> Summary: if the mapview is made larger than the map, then the cached
> drawing system (that is 2x-20x faster than an uncached system) breaks
> down completely and mapview drawing completely fails.
I don't see anything good on showing parts of the map twofold. So I would
limit mapview size to map size.
Just encourage the user to use a bigger tileset in these cases.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|