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[Freeciv-Dev] Re: (PR#8998) Small map meets large screen, they have prob
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[Freeciv-Dev] Re: (PR#8998) Small map meets large screen, they have prob

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8998) Small map meets large screen, they have problems together.
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 30 Nov 2004 05:57:47 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8998 >

On Mon, Nov 29, 2004 at 10:15:55PM -0800, Jason Short wrote:
> 
> Summary: if the mapview is made larger than the map, then the cached
> drawing system (that is 2x-20x faster than an uncached system) breaks
> down completely and mapview drawing completely fails.

I don't see anything good on showing parts of the map twofold. So I would
limit mapview size to map size.

Just encourage the user to use a bigger tileset in these cases.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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