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[Freeciv-Dev] (PR#11196) set researchcost bug
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[Freeciv-Dev] (PR#11196) set researchcost bug

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To: henrik@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11196) set researchcost bug
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 29 Nov 2004 15:35:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11196 >

> [henrik@xxxxxxxxxx - Thu Nov 25 19:49:52 2004]:
> 
> I usually use /set researchcost=40
> If I continue playing, I will get advances before I have collected 
> the amount of research actually needed.
> However if I first save the game in the first turn, then quit and 
> reload it again, it will work ok.
> Hope you understand what I mean.
> I use the win32 binaries, version 2.0.0 beta 4, but this bug has been 
> around for a good while.

I don't have any problem with this.

jason




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