[Freeciv-Dev] (PR#11196) set researchcost bug
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Subject: |
[Freeciv-Dev] (PR#11196) set researchcost bug |
From: |
"Henrik Norbeck" <henrik@xxxxxxxxxx> |
Date: |
Thu, 25 Nov 2004 11:49:53 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11196 >
I usually use /set researchcost=40
If I continue playing, I will get advances before I have collected
the amount of research actually needed.
However if I first save the game in the first turn, then quit and
reload it again, it will work ok.
Hope you understand what I mean.
I use the win32 binaries, version 2.0.0 beta 4, but this bug has been
around for a good while.
Henrik Norbeck, Stockholm, Sweden
henrik@xxxxxxxxxx
http://www.norbeck.nu/ My home page
http://www.norbeck.nu/abcmus/ AbcMus player program
http://www.norbeck.nu/abc/ >1900 ABC tunes
http://www.norbeck.nu/blackthorn Irish trad music band
http://www.rfod.se/folklink/ Links to Swedish trad music
- [Freeciv-Dev] (PR#11196) set researchcost bug,
Henrik Norbeck <=
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