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[Freeciv-Dev] (PR#9148) Bug: Researchpenalty for stealing techs calculat
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[Freeciv-Dev] (PR#9148) Bug: Researchpenalty for stealing techs calculat

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9148) Bug: Researchpenalty for stealing techs calculated wrong way
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 20 Nov 2004 10:41:57 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9148 >

> [marko.lindqvist@xxxxxxxxxxx - Tue Jun 29 14:37:29 2004]:
> 
> 
>   When one steals techs, research is penalized by "conquercost * value 
> of tech _one is researching_ / 100". I think it should be "conquercost * 
> value of tech _one steals_ / 100". This makes no difference when 
> tech_cost_style is 0 (both techs cost the same), but with other 
> tech_cost_styles it does.
>   Most likely same bug applies to other ways to gain techs without 
> researching them (diplcost, freecost, conquercost for real conquest) as 
> well.
>   This even allows kind of cheating. One may abstain from researching 
> some low level technology and temporarily switch research to it when 
> high level technologies are tradet.

This is surely a bug, though a minor one.  Will anyone make a patch?

jason




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